ROBOMASTER


RoboMaster S1, inspired by the standard robots featured in DJI’s international RoboMaster Robotics Competition, is the DJI first ground-based robot. The S1 was built to introduce new users to the fun and possibilities of robotic technology, with powerful brushless motors, a chassis that can move in all directions, a high-precision gimbal, and interactive modes for programming, play, and competition. S1 users can have fun while assembling designated and custom hardware, learning to maneuver the rover, programming with Python or Scratch and competing with friends in multiple modes.

The S1, short for “Step 1,” is a highly advanced rover designed to give new users an easy introduction to AI, engineering, and robotics. With simple controls, a dedicated RoboMaster app, easily navigable menus, and a wealth of tutorials, the S1 is approachable to newcomers while offering advanced features to users already experienced in AI, engineering, and robotics.

The S1 is equipped with leading machine vision technology, enabling users to get hands-on experience with real-world applications. The S1 can perform six intelligent recognition functions, including:
  • Line Follow: Create a fun and interactive course and map out the path desired for the S1. Program Line Follow through the RoboMaster app and the S1 will automatically follow the line.
  • Vision Marker Recognition: The S1 can recognize up to 44 Vision Markers, including numbers, letters, and special characters, which opens more potential for coding, combat, and training
  • Follow Mode: Built into the RoboMaster app, the S1 can identify and follow a person selected in the S1’s field of vision
  • Clap Recognition: A built-in clap recognition module on the S1 can be programmed for unique responses based upon clap quantity
  • Gesture Recognition: The S1 can be programmed to recognize an array of physical hand gestures similar to some DJI drones
  • S1 Recognition: The S1 can recognize other S1 units and perform unique movements based on how it is programmed

  • Users looking for more advanced functions can write Scratch 3.0 or Python code to program their own unique S1 functions, from how it moves, to increasing efficiency and optimizing the torque of the four wheels. Users can even write their own programs and add them as custom skills, which can be used during gameplay for an added advantage such as “Hit and Turn Back,” where the S1 turns and counter-attacks after being hit from behind.